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media-assignation-launchbox-en

Launchbox assigment with ARRM

Since 1.9.0.2 Beta 11


This form is accessible via the button Assignment of Media 'Launchbox' in the tab Main options

This form presents the different graphic elements recoverable via Launchbox. You can choose which graphic element will feed this or that TAG of the gamelist.

The media images and texts are retrieved by following the order of priority defined in the form Assignment of 'Screenscraper' media


Media assignment

Currently Emulationstation only recognizes 4 Tags that can be used in themes:
  • image
  • marquee
  • thumbnail
  • video
  • manual

Some frontends, such as Batocera, recognize other tags because they use a modified emulationstation.

ARRM adds proprietary Tags that cannot be used in themes but are used for the different internal processing within ARRM. These Tags are :

  • screenshot
  • boxart
  • cartridge
  • wheel
  • mix

In 4 images mode they are written in the gamelist.xml because they allow to make MIX image recompositions without having to re-scrape (for example to use another template)

For the thumbnail Tag, you must indicate which Tag he will use the media with. By default it will be NONE. The possible choices are therefore :

  • BOXART
  • CARTRIDGE
  • SCREENSHOT
  • WHEEL
  • MIX
  • FANART
  • MAP
  • TITLESHOT
  • IMAGE
  • NONE (default)
  • –ERASE–

If you choose for thumbnail the media CARTRIDGE, the thumbnail tag will be written in the gamelist.xml with the value of the media corresponding to the media of the CARTRIDGE tag. This media will then be retrieved from the disk. Same for marquee and image.
If you choose NONE , the thumbnail tag will keep the value of the thumbnail tag loaded with the gamelist.xml.
If you choose –ERASE–, content of 'thumbnail' tag will be erased from the database et will not be written in the gamelist.xml.

For the marquee Tag, you must indicate which Tag he will use the media with. By default it will be NONE. The possible choices are therefore :

  • BOXART
  • CARTRIDGE
  • SCREENSHOT
  • WHEEL
  • MIX
  • FANART
  • MAP
  • TITLESHOT
  • IMAGE
  • NONE (default)
  • –ERASE–

If you choose for marquee the media BOXART, the marquee tag will be written in the gamelist.xml with the value of the media corresponding to the media of the BOXART tag. This media will then be retrieved from the disk.
If you choose NONE , the marquee tag will keep the value of the marquee tag loaded with the gamelist.xml.
If you choose –ERASE–, content of 'marquee' tag will be erased from the database et will not be written in the gamelist.xml.

The image tag will contain the media selected in the 'Images options' tab, and which can be :

  • Box
  • Screenshot
  • Marquee
  • Mix
  • Cartridge
The standard configuration which is most suitable is the one presented in the screenshot:

SCREENSHOT : Screenshot - Gameplay
BOXART : Box - 3D
CARTRIDGE : Cart - Front
WHEEL : Clear Logo
MARQUEE : WHEEL
THUMBNAIL : BOXART

Since version 1892 beta 1 a new EXTRA1 tag has been introduced on which you can assign a media screenscraper. This tag can be used in templates. For example, we can assign the media Arcade - Marquee which corresponds on Launchbox to the marquee displayed on the top of the arcade machines, as in the example below. This tag is not registered in the gamelist. ARRM finds the media if it is present in its dedicated directory


Order of priority of the media according to the country

You can indicate to ARRM in which order of priority you wish to recover the media images and texts according to the country.

This Launchbox module uses the media and text priority order defined in the form Media assignment 'Screenscraper'

See: Screenscraper media assigment with ARRM

media-assignation-launchbox-en.txt · Dernière modification: 2021/11/05 19:22 de nexusone13

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