arrm_relooked_en:media-assignation-launchbox-en_relooked



Assignment of Launchbox media in ARRM

Since version 1.9.0.2 Beta 11


This form is accessible via the button Media allocation 'Launchbox' in the tab General options

This form presents the different graphical elements recoverable via Launchbox. You can choose which graphic element will feed this or that TAG of the gamelist.

Image and text media are recovered following the order of priority defined in the form Assignment of 'Screenscraper' media


Media Assignment

Currently Emulationstation only recognizes 4 Tags that can be used in themes:
  • image
  • marquee
  • thumbnail
  • video
  • manual

Some frontends such as Batocera recognize other tags because they use a modified emulationstation.

ARRM adds proprietary Tags that cannot be used in themes but are used for various ARRM internal processing. These Tags are:

  • screenshot
  • boxart
  • cartridge
  • wheel
  • mix

In 4-image mode they are written in the gamelist.xml because they allow you to recompose MIX images without having to re-scrape (for example to use another template)


For ARRM's THUMBNAIL Tag, you need to indicate which Tag it will use the media from. By default it will be NONE.

The possible choices are therefore:

  • NONE
  • BOXART
  • BOXBACK
  • CARTRIDGE
  • EXTRA1
  • FANART
  • IMAGE
  • MAP
  • MIX
  • SCREENSHOT
  • TITLESHOT
  • WHEEL
  • –ERASE–
  • Screenshot - Gameplay
  • Screenshot - Game Title
  • Screenshot - High Scores
  • Clear Logo
  • Box - 3D
  • Box - Front
  • Box - Back
  • Cart - 3D
  • Cart - Front
  • Cart - Back
  • Disc
  • Fanart - Background
  • Advertisement Flyer - Front
  • Advertisement Flyer - Back
  • Arcade - Marquee
  • Arcade - Cabinet
  • Arcade - Circuit Board
  • Arcade - Controls Information
  • Arcade - Control Panel
  • Banner

If you choose the media CARTRIDGE for THUMBNAIL, the tag THUMBNAIL will be written in the gamelist.xml with the media corresponding to the tag's media as the value CARTRIDGE. This media will be retrieved from disk. Same for MARQUEE and IMAGE.
If you choose NONE, the ARRM THUMBNAIL tag will keep the value of the THUMBNAIL tag loaded with the gamelist.xml.
If you choose –ERASE–, the content of the 'THUMBNAIL' tag will be erased from the database and will not be written to gamelist.xml.

<important note>Since version 2.0.0.6 Beta 8, you can assign to THUMBNAIL one of the media offered by Launchbox</note>

For the ARRM MARQUEE tag, you must indicate which Tag it will use the media from. By default it will be 'wheel'.

If nothing is specified, the default media for ARRM's MARQUEE tag is Clear Logo instead of WHEEL. Clear Logo refers to the Clear Logo media provided by the Launchbox. Uppercase WHEEL refers to the media selected in ARRM's WHEEL tag.

The possible choices are therefore:

  • NONE
  • BOXART
  • BOXBACK
  • CARTRIDGE
  • EXTRA1
  • FANART
  • IMAGE
  • MAP
  • MIX
  • SCREENSHOT
  • TITLESHOT
  • WHEEL
  • –ERASE–
  • Screenshot - Gameplay
  • Screenshot - Game Title
  • Screenshot - High Scores
  • Clear Logo
  • Box - 3D
  • Box - Front
  • Box - Back
  • Cart - 3D
  • Cart - Front
  • Cart - Back
  • Disc
  • Fanart - Background
  • Advertisement Flyer - Front
  • Advertisement Flyer - Back
  • Arcade - Marquee
  • Arcade - Cabinet
  • Arcade - Circuit Board
  • Arcade - Controls Information
  • Arcade - Control Panel
  • Banner

If you choose the BOXART media for MARQUEE, the MARQUEE tag will be written in the gamelist.xml with the media corresponding to the media of the tag BOXART. This media will be retrieved from disk.
If you choose NONE, the tag MARQUEE will keep the value of the tag MARQUEE loaded with the gamelist.xml.
If you choose –ERASE–, the content of the tag MARQUEE will be erased from the database and will not be written to gamelist.xml.

<important note>Since version 2.0.0.6 Beta 8, you can assign to MARQUEE media proposed by Launchbox</note>

The image Tag will contain the media selected in the 'Images options' tab, and which can therefore be:

  • Boxart
  • Screenshot
  • Marquee
  • Mix
  • Cartridge
The standard configuration that works most of the time is the one shown in the screenshot:

SCREENSHOT: Screenshot - Gameplay
BOXART: Box - 3D
CARTRIDGE: Cart - Front
WHEEL: Clear Logo
MARQUEE: WHEEL
THUMBNAIL: BOXART

Since version 1892 beta 1 a new EXTRA1 tag has been introduced on which you can assign a Launchbox media. This tag can be used in templates. For example, we can assign it the media Arcade - Marquee which corresponds on Launchbox to the marquee displayed on the top of the arcade terminals, as in the example below. This tag is not saved in the gamelist. ARRM finds the media if it is present in its dedicated directory


Media priority order by country

You can tell ARRM in which order of priority you want to retrieve image and text media depending on the country.

This Launchbox module uses the order of priority of media and texts defined in the form Assignment of 'Screenscraper' media

See: Assignation of Screenscraper media in ARRM



Since version 1.9.1.2 Beta 16, the ROM country priority checkbox allows priority to be given to the media of the country indicated in brackets its in filename
Examples:

 Actraiser (Japan).zip,
 Legend of Zelda, The (Europe) (Rev A).zip,
 Batman Forever (F) [!].zip

The recognized countries are:

 AUSTRALIA,A,AU,AUS
 BRAZIL,B,BR
 CHINA,C,ZH
 ENGLAND,UK,GBR
 EUROPE,E,EU,EUR
 FINLAND,FN
 FRANCE,F,FC,FR,FRA
 GERMANY,G,DE
 GREECE
 ITALY,I,IT,ITA
 JAPAN,1,J,JP
 KOREA,SOUTH KOREA,K,KR
 NETHERLANDS,HOLLAND,H,NL
 SPAIN,S,ES,ESP
 SWEDEN,SW,SWE
 USA,4,U
 WORLD
The other priority choices will be applied if the ROM country priority does not work
arrm_relooked_en/media-assignation-launchbox-en_relooked.txt · Dernière modification : 2024/10/25 13:34 de nexusone13