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ARRM Changelog

List of additions / corrections / modifications of the software since its creation.

2.0.0.6 beta 8 (06/01/2023)

2.0.0.4 (05/04/2023)

If you already have the 2.0.0.3 version you can download executable only ( http://jujuvincebros.fr/telechargements2/category/11-arrm-update-correctif ) and replace your executables

For those who have problems with bad encoding of & in their gamelist.xml / gamelist_arrm.xml generated by ARRM 2003 version, just open your systems in ARRM 2004 and save the gamelist again to fix the problem

2.0.0.3 (04/29/2023)

2.0.0.2 (03/31/2023)

2.0.0.1 (03/21/2023)

1.9.2.9 (02/27/2023)

1.9.2.8 (02/10/2023)

Reminder: The 'DB cache' allows, during a scrape, to memorize the textual information and the paths of the scraped media. It is useful, for example, to recover this information following an application crash. For more information see the wiki: http://jujuvincebros.fr/wiki/arrm/doku.php?id=howto_cache_en

1.9.2.7 (12/30/2022)

1.9.2.5 (12/19/2022)

1.9.2.4 (11/29/2022)

1.9.2.2 (11/09/2022)

1.9.2.0 (09/22/2022)



1.9.1.8 (08/29/2022)



1.9.1.6 (07/04/2022)



1.9.1.5 final (06/07/2022)

WARNING
Now ARRM can run in 64-bit mode. It is necessary to change the database engine by installing the file accessdatabaseengine_2016_x64.exe (or its 32-bit equivalent: accessdatabaseengine_2016_x86.exe ) which you will find here : x64 & x86 Microsoft Access Database Engine 2016 Redistributable

The superb TVsIan templates (Bezel art by Duimon) are available here (for a matter of size they are not offered in ARRM distributions) :
Templates: http://jujuvincebros.fr/telechargements2/file/108-templates-from-tvsian-ian-murray-bezel-art-by-duimon
Video templates: http://jujuvincebros.fr/telechargements2/file/109-templates-videos-from-tvsian-ian-murray-bezel-art-by-duimon


1.9.1.3 (04/30/2022)

1.9.1.2 (03/19/2022)

1.9.1.1 (02/12/2022)

1.9.1.0 (01/17/2022)

1.9.0.2 (11/20/2021)

1.9.0.1 (10/09/2021)

1.9.0.0 (09/25/2021)

1.8.9.9 (09/12/2021)

1.8.9.8 (08/30/2021)

1.8.9.4 (07/05/2021)


1.8.9.3 (05/16/2021)


1.8.9.2 (04/27/2021)

1.8.9.1 (04/11/2021)

1.8.8.1 (02/24/2021)

1.8.8.0 (02/20/2021)

1.8.7.8 (01/02/2021)

1.8.7.7 (12/12/2020)

Click on ? for help or on the eye to edit the list of filters (taken into account the next time ARRM is launched

1.8.7.6 (11/21/2020)

- 1.8.7.5 (11/11/2020)

- 1.8.7.4 (10/27/2020)

This 'Video+Overlay' feature needs the media to be present in the database (boxart, cartridge, wheel, video) because it will recompose a mix (without screenshot) with the media already present, which it will overlay on the video by applying a template. It is therefore necessary that the '4 images' mode of ARRM has been activated. Warning: incompatible with the templates offering screenshots in perspective. We can define a directory dedicated to these videos. It is also possible to put them in the video tag. Specific compression settings for these video + overlays are available in the 'Tools' tab.


A 'template_association_video.txt' file is used to associate templates with systems when creating 'video+overlay'.
By default the new template 'mix_video1' is associated with all systems.
A 'template_association_video.NEXT_PIXEL' file is included containing the associations for the templates of the NEXT_PIXEL theme. Rename it to 'template_association_video.txt' if you want to use it.
A folder reserved for video templates has been created, it is located in the directory: '%appdata%\Nexouille soft\arrm\ressources\templates_video\'
You can retrieve the usual templates located in '%appdata%\Nexouille soft\arrm\ressources\templates\', copy them to this directory ( '%appdata%\Nexouille soft\arrm\ressources\templates_video\' ) and modify them to adapt them to your needs.
When using the 'Video+Overlay' button ARRM checks for the existence of the template_association_video.txt file and applies the video template associated with the current system (auto_template enabled). If the template_association_video.txt file does not exist, ARRM will apply the usual templates (template_association.txt)

- 1.8.7.3 (10/17/2020)

- 1.8.7.2 (10/03/2020)

  1. Before: A.E. (USA) (Proto) _screenscraper_boxart_arrm.png, A.E. (USA) (Proto) _screenscraper_screenshot_arrm.png…
  2. Now: A.E. (USA) (Proto)-boxart.png, A.E. (USA) (Proto)-screenshot.png…

Windows, Linux, model2, model3, Mugen systems under BatoceraPlus can mix both directories with the extension .plus and compressed files with the extension .plus If you want to put a compressed .plus file in a subdirectory, be careful not to name this directory as .plus. The .plus directories are reserved for decompressed games.

If you use BatoceraPLUS and use personalized images + text for your subfolders, you must now name your images and txt files with the suffix 'folder-' For users of other systems it is recommended to do the same.

Example: You have a PopCap GAMES sub-folder in your windows system under BatoceraPLUS: \\batocera\share\roms\windows\PopCap GAMES\ You will have to put the image relative to the folder with the same name as the .png folder. with the suffix “folder-” Example: \\batocera\share\roms\windows\PopCap GAMES\folder-PopCap GAMES.png The image is necessary to take this tip into account You can also put a description of the folder (optional) in a text file (.txt) with the same name as the folder and with the suffix “folder-”. Example: \\batocera\share\roms\windows\PopCap GAMES\folder-PopCap GAMES.txt

- 1.8.6.4 (06/20/2020)

- 1.8.6.3 (05/12/2020)

- 1.8.6.2 (05/09/2020)

- 1.8.5.0 (04/16/2020)

- 1.8.4.1 (03/26/2020)

- 1.8.4.0 (03/08/2020)

- 1.8.3.0 (15/02/2020)

- 1.8.2.0 (02/02/2020)

- 1.8.1.5 (18/01/2020)

- 1.8.1.4 (12/31/2019)

- 1.8.1.2 (12/26/2019)

- 1.8.0.9 (12/14/2019)

- 1.8.0.5 (11/30/2019)

  If you want to display them, edit the xml of the template edit the tag <region> to TRUE (request of foclabroc on discord jujuvincebros)

- 1.8.0.0 (11/16/2019=)

- 1.7.7.0 (10/05/2019)

Operating mode:
Select a single system, then click on 'Show Mix Model' to select the desired template, then confirm.
If you wish to modify the default template: Do not select any system and click on 'Choose Mix Template', then confirm.
The system / template association will be saved in the template_association.txt file

- 1.7.6.7 (09/12/2019)

- 1.7.6.5 (06/14/2019)

- 1.7.6.3 (06/10/2019)

- 1.7.6.1 (05/31/2019)

- 1.7.5.4 (05/18/2019)

- 1.7.5.3 (05/17/2019)

- 1.7.5.2 (05/14/2019)

  If the MD5 of the game is filled in, ARRM can retrieve on screenscraper the information of the Country of Rom, during a scrap or during a 'Verif name via MD5' (API V2 only)). With the MD5 the country information will be more complete.

- 1.7.3.0 (04/28/2019)

- 1.7.2.1 (04/19/2019)

- 1.7.2.0 (04/14/2019)

A backup of the old file is created for security. The systems are referenced in a pre-configured systems_sorting.txt file that you can edit to add your systems present in your es_systems.cfg but missing from this file.

Use before uninstalling the application if you have modified some of these files.

- 1.7.1.1 (04/06/2019)

- 1.7.1.0 (04/01/2019)

- 1.7.0.0 (03/24/2019)

- 1.6.1.1 (03/03/2019)

- 1.6.0.2 (02/14/2019)

- 1.6.0.1 (02/10/2019)

- 1.5.9.6 (02/01/2019)

- 1.5.9.3 (01/24/2019)

Example:

 folder \\recalbox\share\roms\neogeo\- Metal Slug\
 It will be necessary to put the image relative to the file with the same name as the file .png. Example: \\recalbox\share\roms\neogeo\- Metal Slug\- Metal Slug.png
 The image is necessary to take into account this combination
 You can also put a description of the folder (optional) in a text file (.txt) with the same name as the folder: \\recalbox\share\roms\neogeo\- Metal Slug\- Metal Slug.txt
 This information (folder) will be written at the end of the gamelist.xml file when saving the gamelist.

- 1.5.9.0 (01/20/2019)

- 1.5.8.1 (03/01/2019)

A backup of your gamelist before modification is automatically created when you press this button. The setting is done via a text file editable by the button 'Edit Arcade Core' in the tab 'General Options' Read the comments in the file before doing manipulations ARRM searches in a database based on 'BestArcade4Recalbox-18-03-30'. It searches the game with status 3, then status 2 and finally status 1 and sets the appropriate emulator and core. status 1: partially functioning game

status 2: game running almost correctly
status 3: game running properly
* Checking the consistency of the local file name with the rom name of the gamelist.xml (uppercase / lowercase problem corrected)
* Some file extensions for different systems have been updated / added

- 1.5.7.6 (15/12/2018)

- 1.5.7.3 (11/20/2018)

- 1.5.7.1 (11/11/2018)

- 1.5.7.0 (11/11/2018)

- 1.5.6.1 (11/04/2018)

- 1.5.5.1 (10/21/2018)

- v 1.5.3.1 (09/10/2018)

- v 1.5.3.0 (10/07/2018)

Local images search option :

- v 1.5.1.1 (09/12/2018)

- v 1.5.0.4

- v 1.5.0.1

- v 1.5.0.0

- v 1.4.9.4

- v 1.4.9.1 (07/01/2018)

- v 1.4.9.0 (06/04/2018)

The default Screenshot is applied if 'image style' matches Screen or Mix. Default Boxes and Marquee are applied only if 'image style' matches Box or Marquee.

- v 1.4.8.2 (05/29/2018)

To apply the solution to your gamelist, simply reload your system in ARRM, select your roms and create the gamelist so that everything comes back in order. Thanks to VirusMan for quickly detecting the problem

- v 1.4.8.1 (05/25/2018)

- v 1.4.7.3 (05/18/18)

- v 1.4.7.2 (05/12/2018)

see github.com/recalbox/recalbox-os/wiki/ScummVM-(EN)

This is to be able to retrieve information from another platform.

- v 1.4.7.1 (05/09/2018)

During an unsuccessful search on the name of rom, ARRM does a search via the MD5 which will be saved in the database and XML.

      Thus during future scrapes he can search directly via the MD5 already found.
* addition of a field 'md5' in the gamelist and the database (new version of database)
* The template for the image mix is ??now managed via XML files. Use the 'see mix model' button to choose your template.
      The xml files are editable and editable (remember to click reload). You can create your own files and background
      They are located, along with their background file in c:\users\your_ident\appdata\roaming\nexouille soft\arrm\resources.
* add the 3d Box button to retrieve in the Box image mode or in the boxart tag the 3D box if available on screenscraper
* add a textbox 'MD5 game' to make a unit search on the MD5 entered in the textbox screenscraper and no longer on the name of the game or its calculated md5.
* MD5 button: the "clean name" checkbox can be applied to this button.
* fixed a bug: under recalbox some images did not appear: solution removal of the old image during the scrap of a game.
      (If you are in this case, remember to click on 'delete unused images' then select all your database and click on 'check if image exists'
      and then filter on 'roms without pictures' and scrap them)
* It is possible to select several systems in order to launch an automatic scrape on Screenscraper:
     If multiple systems are selected, an automatic scrape starts on Screenscraper. A report appears at the end of scrape.
   If only one system is selected, the usual interface is available, which allows scrape and manage the gamelist.xml
* checkbox to use the name of the Rom file as a game name (SecamFr request)
* Improved 'Verif Name via MD5' (more accurate)
* Added a 'Verification Roms' button which only serves to browse the database and apply actions related to checkboxes 'Clean Name', 'Add Disk', and 'Keep Name Rom'
* The 'Channel Search in Title or Rom Name' now allows you to search for the desired channel in both the Game Title, but also in the Rom file name (SecamFr request)
* Ability to enter a Genre Filter by entering the genre, without the need to select a genre in the combobox
* addition of a "export csv" button allowing to export in csv format the list of games of your current gamelist (request of StephaneR)
* longer bubble info

- v 1.4.3.5 (04/14/2018)

Tag names can be customized, but you need to keep an “image” tag for compatibility with Recalbox. (The latest version of Emulationstation, not yet available on Recalbox, recognizes the tags “video” and “marquee”)

“Cleans name” allows to delete the characters between () and [] and places the articles (the, a, an, they …) at the beginning of the name “Add disk” allows to add at the end of the name the disk/tape/side as well as AGA/CD32 (for amiga)

v 1.4.3.2 03/28/2018

v 1.4.3.1 (03/27/2018)

v 1.4.3.0 (03/25/2018)

Tag names can be customized, but you need to keep an 'image' tag for compatibility with Recalbox. (Outlaw request)

- v 1.4.2.0 (03/22/2018)

is done on the correct platform on screenscraper (the term AGA or CD32 is then added to the name of the game, to differentiate it) (NinjaW request)

screenshots: “_scrappername_screenshot_arrm” boxart: “_scrappername_boxart_arrm” mixed: “_scrappername_mix_arrm” the suffix JAP is added if a Japanese boxart is present in the image

- v 1.4.1.1 (03/11/2018) :

- v 1.4.1.0 (03/10/2018) :

The <folder> tags in the gamelist are preserved if you had them and put them back in the new gamelist. Useful if you had customized subfolders with an image. (thanks virus-man)

- v 1.4.0.0 (09/03/2018):

- v 1.3.3.0 (02/20/2018)

When retrieving Mixed image : - if there is no screenshot, retrieve only the Boxart in a large format. - In Mixed image, Boxart and Logo/Title are little bigger.

- v 1.3.2.0 (02/10/2018) :

- v 1.3.1.0 (01/20/2018) :

- v 1.3.0.0 (01/13/2018) :

Warning: Since version 1.3.0.0 a new table has been added to the database. If you encounter this error message: “Unhandled exception has occured in your application… The Microsoft Jet database engine cannot find the input table or query “dat_database”. Make sure it exists and that its name is spelled correctly”. Remember to delete your old installations. and delete the directory “c:\users\your_ident\appdata\roaming\nexouille soft\arrm” (if it still exists) before reinstalling the new version.

- v 1.2.9.0 (01/05/2018) :

- v 1.2.7.0 (12/30/2017) :

- v 1.2.5.0 (12/28/2017) :

- v 1.2.0.0 (12/26/2017) :