export_gamelist_en

Export gamelist in Hyperspin, Pegasus, AttractMode, CSV format

It is possible to export ARRM gamelist data in formats supported by the following FrontEnds:

  • Hyperspin
  • Pegasus
  • AttractMode
  • CSV

You must tick the appropriate checkboxes in the Gamelist Options tab of ARRM, Panel : Export Gamelist as

The files will be generated when creating the gamelist.

Since version 1.9.0.0 beta 7, you can click on the Export button to export without having to create the gamelist.


Hyperspin

  • Hyperspin (checkbox): When saving the gamelist.xml via the Create gamelist.xml button, a %system%.xml file is created in the current system directory at format expected by Hyperspin.

Example of Hyperspin XML file for the snes ( snes.xml ):

<?xml version="1.0" encoding="utf-8"?>
<menu>
  <header>
    <listname>snes</listname>
  </header>
  <game name="bounty bob strikes back! (usa)">
    <description>Bounty Bob Strikes Back</description>
    <score>4</score>
    <year>1984</year>
    <dev>Big Five Software</dev>
    <manufacturer>Big Five Software</manufacturer>
    <genre>Action</genre>
    <player>1-2</player>
    <story>Bounty Bob Strikes Back est la suite du jeu Miner 2049er et reprend le même gameplay. Cette version est le portage de la version initiale Atari 8-bits. L'objectif est de parcourir chaque centimètre des 25 mines tout en évitant les monstres irradiés, pour ce faire vous pourrez sauter ou utiliser les divers objets à disposition (échelles, télé-transporteurs, cannons, ...), et attention aux chutes qui pourraient être fatales.</story>
    <enabled>true</enabled>
    <crc />
  </game>
  ...

Pegasus

Since version 1882 beta 8

  • Pegasus (checkbox): When saving the gamelist.xml via the Create gamelist.xml button, a metadata.txt file is created in the current system directory in the expected format by Pegasus.
  • Pegasus (clickable link): Used to display the association used between the Pegasus TAGs and the TAGs from the gamelist.xml


View video

Example Pegasus metadata.txt file for the snes system

collection: snes
game: Bounty Bob Strikes Back
file: ./bounty bob strikes back! (usa).zip
developer: Big Five Software
publisher: Big Five Software
genre: Action
description: 
	Bounty Bob Strikes Back est la suite du jeu Miner 2049er et reprend le même gameplay. Cette version est le portage de la version initiale Atari 8-bits. L'objectif est de parcourir chaque centimètre des 25 mines tout en évitant les monstres irradiés, pour ce faire vous pourrez sauter ou utiliser les divers objets à disposition (échelles, télé-transporteurs, cannons, ...), et attention aux chutes qui pourraient être fatales.
release: 1984-01-01
players: 1-2
x-id: 
assets.boxfront: ./downloaded_images/bounty bob strikes back! (usa)-boxart.png
assets.cartridge: ./downloaded_images/bounty bob strikes back! (usa)-cartridge.png
assets.marquee: ./downloaded_images/bounty bob strikes back! (usa)-wheel.png
assets.screenshot: ./downloaded_images/bounty bob strikes back! (usa)-screenshot.png
assets.video: ./downloaded_images/bounty bob strikes back! (usa)-video.mp4
assets.logo: ./downloaded_images/bounty bob strikes back! (usa)-wheel.png
assets.background: 
assets.music: 
rating: 0.80

AttractMode

Since version 1882 beta 8

  • AttractMode (checkbox): When saving the gamelist.xml via the Create gamelist.xml button, a %systeme_pegasus%.txt file is created in the Romlists Folders directory of 'AttractMode (to be initialized in the' Folder 'tab).

Example file Super Nintendo Entertainment System.txt for the SNES system

#Name;Title;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons
bounty bob strikes back! (usa);Bounty Bob Strikes Back;Super Nintendo Entertainment System;;1984;Big Five Software;Action;1-2;;;;;;;;;;;;;;;;;;
  • Edit AttractMode association (Button): Allows you to edit the file %appdata%\nexouille soft\arrm\database\attractmode_association.txt which makes it possible to make the link between the directories of the ARRM systems and the AttractMode systems

CSV

  • CSV (checkbox): When saving the gamelist.xml, export the gamelist data in a csv file named 'SystemName_export.csv' located in the roms directory of the current system “)

Sample file

Name;Path;Rating;Date;Developer;Publisher;Genre;Players;Hidden;Favorite;Image;playcount;Lastplayed;md5;core;emulator;screenshot;boxart;wheel;cartridge;mix;video;hash;manual;region;thumbnail;fanart;map;titleshot;lang;arcadesystem;gametime;boxback;temporary
10-Yard Fight;./10-yard Fight.zip;0,40;19850101T000000;Irem;Nintendo;Sport / Football Américain, Sport;1-2;false;false;./media/images/10-yard Fight-mix.png;0;;;;;./media/screenshots/10-yard Fight-screenshot.png;./media/boxarts/10-yard Fight-boxart.png;./media/wheels/10-yard Fight-wheel.png;./media/cartridges/10-yard Fight-cartridge.png;./media/images/10-yard Fight-mix.png;;;;jp;./media/boxarts/10-yard Fight-boxart.png;;;;;;0;./media/boxbacks/10-yard Fight-boxback.png;
1942;./1942.zip;0,60;19850101T000000;Micronics / Khaos;Capcom;Action, Shoot'em Up;1-2;false;false;./media/images/1942-mix.png;0;;;fbneo;libretro;./media/screenshots/1942-screenshot.png;./media/boxarts/1942-boxart.png;./media/wheels/1942-wheel.png;./media/cartridges/1942-cartridge.png;./media/images/1942-mix.png;./media/videos/1942-video.mp4;;;;./media/boxarts/1942-boxart.png;./media/fanarts/1942-fanart.png;;./media/titleshots/1942-titleshot.png;;;0;./media/boxbacks/1942-boxback.png;
1944 : The Loop Master;./1944.zip;0,80;20000101T000000;Capcom;Capcom;Shoot'em Up, Shoot'em Up / Vertical;1-2;false;false;./media/images/1944-mix.png;0;;;fbneo;libretro;;./media/boxarts/1944-boxart.png;./media/wheels/1944-wheel.png;;./media/images/1944-mix.png;;;;us;./media/boxarts/1944-boxart.png;./media/fanarts/1944-fanart.png;;;;cps2;0;./media/boxbacks/1944-boxback.png;
19XX : The Warinst Destiny;./19xx.zip;0,60;19960101T000000;Capcom;Capcom;Shoot'em Up, Shoot'em Up / Vertical;1-2;false;true;./media/images/19xx-mix.png;0;;;fbneo;libretro;./media/screenshots/19xx-screenshot.png;./media/boxarts/19xx-boxart.png;./media/wheels/19xx-wheel.png;;./media/images/19xx-mix.png;./media/videos/19xx-video.mp4;;./media/manuals/19xx_(us).pdf;us;./media/boxarts/19xx-boxart.png;./media/fanarts/19xx-fanart.png;;./media/titleshots/19xx-titleshot.png;;cps2;0;./media/boxbacks/19xx-boxback.png;
2020 Super Baseball;./2020bb.zip;0,60;19910101T000000;Pallas;SNK;Sport, Sport / Baseball;1-2;false;false;./media/images/2020bb-mix.png;0;;;fbneo;libretro;./media/screenshots/2020bb-screenshot.png;./media/boxarts/2020bb-boxart.png;./media/wheels/2020bb-wheel.png;;./media/images/2020bb-mix.png;;;./media/manuals/2020bb_(jp).pdf;wor;./media/boxarts/2020bb-boxart.png;./media/fanarts/2020bb-fanart.png;;;;snk;0;./media/boxbacks/2020bb-boxback.png;
90 Minutes : European Prime Goal;./90 Minutes - European Prime Goal (Europe).zip;0,60;19951201T000000;Ocean;Namco;Sport;1-2;false;false;./media/images/90 Minutes - European Prime Goal (Europe)-mix.png;0;;;;;./media/screenshots/90 Minutes - European Prime Goal (Europe)-screenshot.png;./media/boxarts/90 Minutes - European Prime Goal (Europe)-boxart.png;./media/wheels/90 Minutes - European Prime Goal (Europe)-wheel.png;./media/cartridges/90 Minutes - European Prime Goal (Europe)-cartridge.png;./media/images/90 Minutes - European Prime Goal (Europe)-mix.png;./media/videos/90 Minutes - European Prime Goal (Europe)-video.mp4;;;eu;./media/boxarts/90 Minutes - European Prime Goal (Europe)-boxart.png;./media/fanarts/90 Minutes - European Prime Goal (Europe)-fanart.png;;./media/titleshots/90 Minutes - European Prime Goal (Europe)-titleshot.png;;;0;./media/boxbacks/90 Minutes - European Prime Goal (Europe)-boxback.png;
export_gamelist_en.txt · Dernière modification : 2022/03/12 10:39 de nexusone13